I have a reference to a SkeletonGraphic and I'm setting the alpha like this:
skeletonGraphic.Skeleton.a = 0f;
This is based off Pharan's advice in this thread:
http://esotericsoftware.com/forum/Unity-Can-I-control-opacity-2338
Unfortunately, the alpha remains at whatever the Skeleton Graphic's "Color" property is in the editor.
When I debug that line, I can verify that the value does change, but at some point later that frame it is getting reset to the editor value.
Our Spine Runtime is Version 3.6.xx but we're receiving Spine Animations exported with Spine Editor 3.7.xx. We are releasing a new build soon so there is some hesitation to upgrade our runtime, but if that were the reason this isn't working, I could make an argument for it.
Thanks for any help!