It appears that I can only use 1 texture alias png when using the widget code. Or else I get this error.
Uncaught TypeError: Cannot read property 'setFilters' of undefined
at TextureAtlas.load (TextureAtlas.ts:79)
at new TextureAtlas (TextureAtlas.ts:34)
at SpineWidget.load (Widget.ts:162)
at Widget.ts:191
In order for my animations to work on older devices such as the IPad 2, I need to save the texture at 1024x1024. (We work with schools that have old devices) However, my texture has a bunch of frames and trying to fit all that in 1 texture alias png makes for a really blurry animation. I am using the example code in spine-ts/widget/example to display my animation. If I export anything from spin with more then 1 texture alias page it crashes.
Is there a way to use multiple texture alias pngs when using the widget code? And if not then why not?