Just bought Spine and have watched all the videos and am excited to get started, however I need a nudge in the right direction in terms of setting up.
I have a character who I need to animate walking in 8 directions (compass points), as well as turning between the different directions as needed.
Do I set-up each direction as a whole new skeleton and swap them at runtime?
Is there any limit performance wise (mobile devices) if this is the recommended method?
Is there some way I can set-up all directions as different animations within the same Spine Object?
(I don't think so due to needing multiple skeletons, 1 per view, but thought I would ask anyway.)
I also have seen information about FlipX/FlipY which means I only have to do 5 directions and I can flip those animations in code - is this functionality in the editor yet?
I have searched the forums but most examples seem to be left / right only, so any pointers on how to go about a full 8 direction character would be really appreciated.
Thanks in advance.