Pharan You have a skeleton with 1 bone and 2 animations: Animation A only keys the bone's position. Animation B only keys the bone's rotation. If you play A and B together, will the bone be both rotated and translated?
Søren I'm actually not 100% familiar with how the blending works. I would say no, I don't think it does mixing per channel. Nate will be able to elaborate on it I might be entirely wrong.