• Bugs
  • Preview tracks always activated

Related Discussions
...

Hello,

I'm on Spine 3.6.52 on Win10.

I have a spine A with several animations. I activate them all together with the track feature in the Preview window.

Image removed due to the lack of support for HTTPS. | Show Anyway


So far, so good.

But then, opening another spine B, if I open the Preview window, all the tracks are selected, I mean, the button text numbers are orange, but it's a spine on which I never have a use of the preview window. So if I wanted to test some tracks on the spine B, I need to select and deselect any animation on every track buttons, then finally, my track buttons are clean and I can start working properly.

I don't know if I'm clear. I have the feeling the Preview window keeps saves on activated tracks, not matter which spine file I open. Which is inconvenient as soon as I want to test tracks.

Hi Crocodilium, just to clarify some things, when you say "Spine A" and "Spine B" you don't mean two instances of the program Spine, but two skeletons?
I tested it, and even though the button is orange, you're still able to select different animations for different tracks of the skeletons, it just pinpoints that something was set on that track, even though it's not on that skeleton.

I meant 2 different spine files, so yes, 2 skeletons. But opened at different moment. Not both at the same time.

Precisely, the button is not supposed to be orange when there's no selected track on this particular spine file. Again, when I only have one skeleton 🙂