Hello,
i've faced 2 issues.
so need a help.
1. z order problem.
I know It's more applicable with Pixi.js drawing 2D character.
But I choose Threejs as expandible for the future.
So, Problem is attachment images got tangled with several characters on same z position.
there is a concept like SortingGroup in unity.
https://docs.unity3d.com/Manual/SortingGroup.html
but i don't know how to do in threejs.
ps. i'm using below code for screen parallel view in render function.
skeletonMesh.quaternion.copy( camera.quaternion );
2. attachment bound box is shown.
i think it follows with multiple atlas images.
like a attached image, you can see white rectangle around attachment.
it appears when 2 skeleton meshes are overlapping and disappears when z gap is enough between 2 meshes.
Thanks for reading.