I can help you understand how path constraints work in the JSON export and what's possible with Unity code!
Path Data in JSON
Yes, paths are exported to the JSON file! The path vertices and their deformations are included in the skeleton data. You can find:
- The path definition in the skeleton data under the
paths section
- Deform timeline keys in animations under
deform timelines if you've animated the path vertices
Moving the Path Programmatically
There are a few approaches you could take to manipulate the path at runtime in Unity:
1. Using Animation Mixing
Instead of creating entirely new code, you could create multiple animations with different path deformations and blend between them or select them based on numerical values at runtime. This keeps your workflow in Spine while giving you runtime control.
2. Direct Vertex Manipulation
You can access and modify path vertices at runtime through the Spine API. The path attachment has vertex data that you can modify programmatically. However, this requires understanding how the path vertices are structured and calculated.
3. Bone-Based Control
A potentially simpler approach: instead of directly manipulating path vertices in code, you could:
- Set up bones that control the path using weights
- Use
SkeletonUtilityBone components in Unity set to Mode Override to control these bones from your C# code
- This way, moving the bones in Unity code will deform the path, which will affect the physics-constrained bones
Recommended Approach
For your use case (moving the bottom point based on numerical values), I'd suggest the bone-based control method. It's much cleaner than trying to manipulate vertices directly, and it maintains the visual workflow benefits of Spine while giving you the programmatic control you need in Unity.
You would essentially:
- Weight the bottom part of your path to control bones
- Access those bones via
SkeletonUtilityBone in Unity
- Move them based on your numerical values
- The path deforms automatically, physics reacts accordingly
Would you like more specific details about implementing any of these approaches?