After I create a SpineAnimationClip in unity timeline window, when clicking on the clip, the editor freezes for a long time. Looking at the code, it's stuck in 'SpineAnimationStateClipInspector.FindTimelineClip'. I found that there are quite a few TimelineAssets in the project, which is why it's so laggy.
However, when I went through the logic of SpineAnimationStateClipInspector, I discovered that the mixDuration setting seems to have no effect, because SpineAnimationStateClipInspector sets the mixDuration value of SpineAnimationStateBehaviour when its useBlendDuration is true, but in the GetCustomMixDuration function of SpineAnimationStateMixerBehaviour, when SpineAnimationStateBehaviour's useBlendDuration is true, it actually uses the value from TimelineClip.
Therefore, is SpineAnimationStateClipInspector useless code that can be deleted?