/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#define AUTOINIT_SPINEREFERENCE

using UnityEngine;

namespace Spine.Unity {
	[CreateAssetMenu(menuName = "Spine/EventData Reference Asset", order = 100)]
	public class EventDataReferenceAsset : ScriptableObject {
		const bool QuietSkeletonData = true;

		[SerializeField] protected SkeletonDataAsset skeletonDataAsset;
		[SerializeField, SpineEvent(dataField: "skeletonDataAsset")] protected string eventName;

		EventData eventData;
		public EventData EventData {
			get {
				#if AUTOINIT_SPINEREFERENCE
				if (eventData == null)
					Initialize();
				#endif
				return eventData;
			}
		}

		public void Initialize () {
			if (skeletonDataAsset == null)
				return;
			this.eventData = skeletonDataAsset.GetSkeletonData(EventDataReferenceAsset.QuietSkeletonData).FindEvent(eventName);
			if (this.eventData == null)
				Debug.LogWarningFormat("Event Data '{0}' not found in SkeletonData : {1}.", eventName, skeletonDataAsset.name);
		}

		public static implicit operator EventData (EventDataReferenceAsset asset) {
			return asset.EventData;
		}
	}
}
