CarlosOV

I installed the trial version to see if there were any new options there to solve my problem, but it still persists.
I have imported the spine file for you so that you can analyze it. When animating the sword is deformed and some parts too, the girl's neck sometimes protrudes.
Is it the weight?
I have used Blender and have had some problems similar to this one. Just leveling the weights was solved with other 3d animations, but in Spine, leveling the weights doesn't change those warps.

I hope you can help me and explain what to do. Pls
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CarlosOV
  • Postovi: 11

Misaki

Hi,

I confirmed the project and what you have to do is just delete those keys of mesh deforming on the timeline which is selected in your screenshot : kal_deco5

I can’t identify the cause of what created the keys, but those deform keys have the same timing as other meshes' one so I guess the animator accidentally moved vertices when he/she animated the character.

I hope this will help.
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Misaki

Misaki
  • Postovi: 768

CarlosOV

When eliminating the deformed keys (blue stripes) in the animation panel, the original animation is spoiled, that is to say that the .skel and atlas I can visualize it in the spine viewer.
When comparing both animations, the one I "edited" looks different.
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CarlosOV
  • Postovi: 11

Misaki

What you're saying is that if you delete the deform keys to look right in the editor, the exported data will look wrong?
Since all you attached to this post is the Spine project without the image files, we can't confirm the problem. Could you please send us an email including the image files and all the other files you exported?: contact@esotericsoftware.com
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Misaki

Misaki
  • Postovi: 768


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