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qq497547369
如题,这一组节点中包含了若干个SkeletonGraphic(Unity UI Canvas)节点,在canvas group的Alpha调低,这些spine节点表现泛白严重。是不是spine节点没法和canvas group 配合工作?
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8 months ago
- qq497547369
- Postovi: 10
Misaki
你好,我猜你的问题与下面的帖子有关。
SkeletonGraphic fading with CanvasGroup turn bright.
根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
---
Hi, I guess your question is related to the following post :
SkeletonGraphic fading with CanvasGroup turn bright.
According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results :
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
SkeletonGraphic fading with CanvasGroup turn bright.
根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
---
Hi, I guess your question is related to the following post :
SkeletonGraphic fading with CanvasGroup turn bright.
According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results :
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
8 months ago
-
Misaki - Postovi: 660
qq497547369
你好,非常感谢。Misaki je napisao/la:你好,我猜你的问题与下面的帖子有关。
SkeletonGraphic fading with CanvasGroup turn bright.
根据以下问题单,CanvasGroup alpha设置顶点颜色alpha时没有预先乘以rgb,导致结果太浅。
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
---
Hi, I guess your question is related to the following post :
SkeletonGraphic fading with CanvasGroup turn bright.
According to the following issue ticket, CanvasGroup alpha sets vertex color alpha without premultiplying rgb, causing too light results :
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
8 months ago
- qq497547369
- Postovi: 10
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