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qq497547369
Unity中使用SkeletonGraphic Raycast Target 无效 还有下面的Match RectTransrom 有什么用啊 是要结合着使用吗
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7 months ago
- qq497547369
- Postovi: 10
Mario
您使用的是哪个 Spine Runtime 版本? 最近有一个与光线投射和匹配矩形变换相关的修复:https://github.com/EsotericSoftware/spine-runtimes/commit/a67fd18293b1ac30f706089241b96d637bf34ef9
What Spine Runtimes version are you using? There was a recent fix related to raycasting and matching the rect transform: https://github.com/EsotericSoftware/spine-runtimes/commit/a67fd18293b1ac30f706089241b96d637bf34ef91
What Spine Runtimes version are you using? There was a recent fix related to raycasting and matching the rect transform: https://github.com/EsotericSoftware/spine-runtimes/commit/a67fd18293b1ac30f706089241b96d637bf34ef91
7 months ago
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Mario - Postovi: 3082
qq497547369
Package version: spine-unity-4.0-2021-08-16.unitypackage
你好 我使用的是这个版本 是需要升级版本吗
你好 我使用的是这个版本 是需要升级版本吗
7 months ago
- qq497547369
- Postovi: 10
Mario
是的,请升级到最新的 4.0 软件包。
Yes, please upgrade to the latest 4.0 package.
Yes, please upgrade to the latest 4.0 package.
7 months ago
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Mario - Postovi: 3082
qq497547369
你好 我升级到 4.0.56 raycast target 还是无效 我有一个全屏的spine动作 他在播放的时候 下面的 按钮还是可以响应点击
7 months ago
- qq497547369
- Postovi: 10
Mario
对不起,在那种情况下,我不太清楚可能出了什么问题。 我们的 Unity 专家 Harri 目前正在休假。 他回来后会回复你的。
I'm sorry, in that case I don't quite know what could be wrong. Our Unity expert Harri is currently on vacation. He'll respond to you once he is back.
I'm sorry, in that case I don't quite know what could be wrong. Our Unity expert Harri is currently on vacation. He'll respond to you once he is back.
7 months ago
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Mario - Postovi: 3082
qq497547369
好的,谢谢
7 months ago
- qq497547369
- Postovi: 10
Harald
这么晚才回复很抱歉。qq497547369 je napisao/la:你好 我升级到 4.0.56 raycast target 还是无效 我有一个全屏的spine动作 他在播放的时候 下面的 按钮还是可以响应点击
在这里,您提到了 Spine Editor 版本。 您是否也升级了 spin-unity 运行时包?
此外,您可能需要在
SkeletonGraphic
组件检查器的 Advanced
部分中点击 Match Rect Transform with Mesh
Match
按钮一次:spine-unity Runtime Documentation: Parameters
然后,您应该会在 Scene 视图中看到
RectTransform
边界正在调整为当前网格。-----
Sorry for the late reply.
Here you are mentioning the Spine Editor version. Did you upgrade the spine-unity runtime package as well?
Also, you might need to hit the
Match Rect Transform with Mesh
Match
button in the Advanced
section of the SkeletonGraphic
component Inspector once:spine-unity Runtime Documentation: Parameters
Then you should see the
RectTransform
bounds being adjusted to the current mesh in the Scene view. 7 months ago
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Harald - Postovi: 4101
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