Snazzlebot

It seems as though the main Skeleton and Skeleton Lit shaders for the Unity runtime aren't working for Xbox One.
All our spine characters and assets are rendering out magenta-error colored when we deploy a build with those shaders applied.

However, the Bones shader does work. We can also use various normal Unity shaders and they work - although obviously none of these have the right look we need (Skeleton Lit).

Just seeing if anyone else has had to deal with this already, or has some tips before I get stuck in to the shaders myself.

Thanks!
Avatar
Snazzlebot
  • Postovi: 14

Mitch

Eek.

I have no way to test/fix this as I'm not an XDK developer anymore :(

I've been thinking about signing up for the ID@XBox thing though so this might just be my incentive to file an application.
Avatar
Mitch

Mitch
  • Postovi: 978

Snazzlebot

That's ok, cheers Mitch. I'll look in to and if I make any progress I'll post an update.
Avatar
Snazzlebot
  • Postovi: 14

orlyapps

Running in the same problem ^^ Any update here?
orlyapps
  • Postovi: 1

Black Hive

Xbox One with Unity only works with DX9. We had a similar issue at first but changing it to DX9 instead of DX11 fixed for us.
Black Hive
  • Postovi: 28


Natrag na Unity