It seems as though the main Skeleton and Skeleton Lit shaders for the Unity runtime aren't working for Xbox One.
All our spine characters and assets are rendering out magenta-error colored when we deploy a build with those shaders applied.
However, the Bones shader does work. We can also use various normal Unity shaders and they work - although obviously none of these have the right look we need (Skeleton Lit).
Just seeing if anyone else has had to deal with this already, or has some tips before I get stuck in to the shaders myself.
Thanks!
Stranica: 1/1.
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Snazzlebot - Postovi: 14
Mitch
Eek.
I have no way to test/fix this as I'm not an XDK developer anymore
I've been thinking about signing up for the ID@XBox thing though so this might just be my incentive to file an application.
I have no way to test/fix this as I'm not an XDK developer anymore

I've been thinking about signing up for the ID@XBox thing though so this might just be my incentive to file an application.
7 years ago
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Mitch - Postovi: 978
Snazzlebot
That's ok, cheers Mitch. I'll look in to and if I make any progress I'll post an update.
7 years ago
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Snazzlebot - Postovi: 14
orlyapps
Running in the same problem ^^ Any update here?
7 years ago
- orlyapps
- Postovi: 1
Black Hive
Xbox One with Unity only works with DX9. We had a similar issue at first but changing it to DX9 instead of DX11 fixed for us.
6.5 years ago
- Black Hive
- Postovi: 28
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Natrag na Unity
- Vremenska zona: UTC