ArgumentNullException: Value cannot be null.
Parameter name: shader
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Shaders/Material.bindings.cs:18)
Spine.Unity.Editor.AssetUtility.IngestSpineAtlas (UnityEngine.TextAsset atlasText, System.Collections.Generic.List`1[T] texturesWithoutMetaFile) (at Assets/Git/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:581)
Spine.Unity.Editor.AssetUtility.ImportSpineContent (System.String[] imported, System.Collections.Generic.List`1[T] texturesWithoutMetaFile, System.Boolean reimport) (at Assets/Git/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:329)
Spine.Unity.Editor.AssetUtility.HandleOnPostprocessAllAssets (System.String[] imported, System.Collections.Generic.List`1[T] texturesWithoutMetaFile) (at Assets/Git/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:113)
Spine.Unity.Editor.SpineEditorUtilities.OnPostprocessAllAssets (System.String[] imported, System.String[] deleted, System.String[] moved, System.String[] movedFromAssetPaths) (at Assets/Git/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs:98)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <e38a6d3ee47c43eb9b2e49c63fc0aa48>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at /Users/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:1145)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets, System.Boolean didDomainReload) (at /Users/bokken/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:385)
Stranica: 1/1.
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foriero - Postovi: 471
Harald
Thanks for reporting and sorry for the troubles.
Are you on 4.0 (I assume on the latest git status of 4.0 then)? From your previous postings I expected you to be on 4.1-beta, but the last two lines (
Are you on 4.0 (I assume on the latest git status of 4.0 then)? From your previous postings I expected you to be on 4.1-beta, but the last two lines (
AssetUtility.cs:581
, AssetUtility.cs:329
) are blank/non-executable. 2 months ago
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Harald - Postovi: 4002
foriero
Yes we stick to 4.0 this time. Yes latest from git.
Founder & CEO Foriero s.r.o.
https://studio.foriero.com
https://studio.foriero.com
2 months ago
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foriero - Postovi: 471
Harald
Null checks have been added and new 4.0 and 4.1-beta unitypackages released.
In general it is recommended to not set the
In general it is recommended to not set the
Default Shader
in the Spine Preferences to something invalid or null. 1 month ago
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Harald - Postovi: 4002
foriero
Harald, we have set Default Shader but for some reason our material gets deleted and Atlas material reference is wiped out. The null exception is gone but when reimporting the spine folder, material gets deleted and Atlas material references are gone.
Founder & CEO Foriero s.r.o.
https://studio.foriero.com
https://studio.foriero.com
1 month ago
-
foriero - Postovi: 471
Harald
Could you then as usual please send us a minimal Unity reproduction package to contact@esotericsoftware.com? Then I can have a look at it.
1 month ago
-
Harald - Postovi: 4002
Mark topic unread
• Stranica: 1/1.
Natrag na Bugs
- Vremenska zona: UTC