http://ko.esotericsoftware.com/blog/2D-and-3D-physics-for-spine-unity
I followed the construction of the hinge chain, but it does not flip with an error like the capture screen. Looking at the error, 'skeletonRenderer' is null. Unity Runtime versions 3.7, 3.8, and 3.9 all have the same symptoms. What should I do?
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leewho1
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2 years ago
- leewho1
- Postovi: 1
Harald
We are sorry for the inconvenience! Thanks very much for reporting this problem.
It has just been fixed, you can download the upated unitypackages here as usual:
Spine Unity Download
Newly created
The issue has been tracked under this ticket id:
https://github.com/EsotericSoftware/spine-runtimes/issues/1643
Thanks again for reporting!
It has just been fixed, you can download the upated unitypackages here as usual:
Spine Unity Download
Newly created
2D Hinge Chains
will no longer have this issue. In case you have saved your scene in the problematic spine-unity version 2020-03-11
that lost the SkeletonRenderer
reference, please manually re-assign the SkeletonRenderer
reference at the ActivateBasedOnFlipDirection
Component. The Component can be found at the hinge chain root GameObject (named <skeletonname> HingeChain Parent <root bone name>
).The issue has been tracked under this ticket id:
https://github.com/EsotericSoftware/spine-runtimes/issues/1643
Thanks again for reporting!
2 years ago
-
Harald - Postovi: 4101
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