Animation calls are made using the animation taster tool script of the Spine runtime.
After the animation occurred, the object was deleted as shown in the script below.
After that, I thought it would reload if I setempty in the animation, but it doesn't work.
reload?
How do I put an object in the spine back to setempty state? Let's find it with a script search on Google. Any hints on writing the code?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Spine.Unity;
public class SpineAnimationEndDestory : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
var skeletonAnimation = GetComponentInChildren<SkeletonAnimation>(true);
skeletonAnimation.AnimationState.Complete += (e) =>
{
Destroy(gameObject);
};
}
// Update is called once per frame
void Update()
{
}
}
using System.Collections.Generic;
using UnityEngine;
using Spine.Unity;
public class SpineAnimationEndDestory : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
var skeletonAnimation = GetComponentInChildren<SkeletonAnimation>(true);
skeletonAnimation.AnimationState.Complete += (e) =>
{
Destroy(gameObject);
};
}
// Update is called once per frame
void Update()
{
}
}