krutovig

Hi.
Could you help me with this component? I set it up but it doesn't work at all. What am I doing wrong?

As I understand it, it should run the function I put into the field once Spine event "handle" appears.

---

Also I tried to subscribe to event from code and failed too

Here is my code, I get it from documentation:
private void Start()
{

eventSkeleton.AnimationState.Event += HandleEvent;

eventSkeleton.AnimationState.Start += delegate (Spine.TrackEntry trackEntry) {
// You can also use an anonymous delegate.
Debug.Log(string.Format("track {0} started a new animation.", trackEntry.TrackIndex));
};
eventSkeleton.AnimationState.End += delegate {
// ... or choose to ignore its parameters.
Debug.Log("An animation ended!");
};

}

private void HandleEvent(Spine.TrackEntry trackEntry, Spine.Event e)
{
Debug.Log("HandleEvent "+e.Data.Name);
// Play some sound if the event named "footstep" fired.

}
Here I'm never getting message in the log from HandleEvent

Please help. Any way from these too will work for me.

---

I use runtime 4.0 and Spine 4.0.58
Unity 2020.3.20f1
Nemaš dopuštenje za pregledavanje privit(a)ka dodan(og)ih postu.
krutovig
  • Postovi: 30

Jamez0r

Hey krutovig - your code sample looks correct. By chance are you using SkeletonMecanim and not SkeletonAnimation? SkeletonMecanim has a special way of handling events: spine-unity Runtime Documentation: SkeletonMecanim Events

If you are using SkeletonAnimation, and the SpineEventUnityHandler component, are you placing the SpineEventUnityHandler component on the same gameobject as your SkeletonAnimation?
Avatar
Jamez0r
  • Postovi: 356

krutovig

Yes, I'm using skeleton animation not mechanism
And it's on the same object. If it will be placed somewhere else I never get the dropdown list of events you can see on screenshot.
krutovig
  • Postovi: 30

Harald

I can see nothing obviously wrong with your code. Are you sure that your played animation really has any events? You could attach the debugger to Unity and set a breakpoint at AnimationState.cs : line 1364 to see if it ever gets there.
Avatar
Harald

Harri
  • Postovi: 4002


Natrag na Unity