Like some other guy said before, 1.0.8 and now 1.0.9 crash instantly when app is run, before any windows or whatever are shown.
Running on Mountain Lion.
System log shows this as a result of trying to run it:
2/14/13 3:44:35.717 PM com.apple.launchd.peruser.501[134]: ([0x0-0x1e89e88].Spine[50020]) Job failed to exec(3) for weird reason: 13
2/14/13 3:44:35.720 PM Dock[169]: no information back from LS about running process
Stranica: 1/1.
bluepeak
9 years ago
- bluepeak
- Postovi: 2
Søren
We're looking into it, Nate might ask for a few more details later. Sorry for the inconvenience.
9 years ago
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Søren - Postovi: 2446
Nate
I wonder what version of Java do you have? Apple changed a lot with Java 7 on OSX, so I wonder if these issues stem from that. The LWJGL (this is the lib Spine, Minecraft, etc uses for OpenGL) guys have an experimental version that is supposed to work on Java 7. I need to test it out though, as lots could have been broken. Will do this today or tomorrow.
9 years ago
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Nate - Postovi: 11797
Nate
I see the crash using Java 7. Can you go to Java Preferences and check Java 6? We are working on fixing this for Java 7 on Mac, but it will take some time. 
Edit: Spine should now run correctly using Java 7 on Mac, as of Spine version 1.0.10. So many hours wasted fixing this, I hate you Apple!

Edit: Spine should now run correctly using Java 7 on Mac, as of Spine version 1.0.10. So many hours wasted fixing this, I hate you Apple!
9 years ago
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Nate - Postovi: 11797
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• Stranica: 1/1.
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