Magnesus

Is there a way to slow down or speed up an animation in the editor (or in the runtime - but that would be worse solution)? For example one of my characters walks too fast - I can't change animation step in the runtime because that would slow down my other characters. Moving all timesteps (those little rectangles) in the editor by hand would be cumbersome and it would be easy to make a mistake (and hard to calculate where to put the lines to for example have 1.5x speedup or slowdown).
Magnesus

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Søren

open the dopesheet, have all keys visible, drag a big box around all of them and drag the sides of the box to retime :)
If you hold down shift while dragging you will not snap to the keyframes.
Keep in mind doing this will place some keys at "subframes" which means you need to be careful if you change keys if you're not on the actual subframe. Clicking a key makes you jump to the actual frame, or use W,S to jump to next/prev key.
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Shiu
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Magnesus

Thanks. That is what I was looking for.
Magnesus

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infrid

Despite the hiccups I've had with spine, this is one of the reasons I love it. You guys really thought the UI out so well. My artist and me are loving using it. I really hope the cocos2d api is going to have the full feature set of the other apis, like the blending, etc.. becuase then this will be a dream tool for me as well as my artist.

No more bitching at you guys.. bumps in the road are mostly out the way and your tool is awesome; I have faith in you to deliver a great cocos2d runtime.
infrid
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