Did someone figure how to change SKELETON GHOST layer for visibility, in my case I got an sprite background who is rendering in front of the ghosting effect, if I turn off the background sprite, the ghost is visible.

RainPixels
7 years ago
gogo76
7 years ago
SullyTheStrange
6.5 years ago
Pharan
SkeletonGhostRenderer[] pool
array of the SkeletonGhost
class. (you can make it public. It's private right now.)SkeletonGhostRenderer
in pool has a MeshRenderer meshRenderer
. (you can make it public. It's private right now).UnityEngine.Renderer
, MeshRenderer
has .sortingLayerID
, .sortingLayerName
and .sortingOrder
. You'll have to for-loop through all the meshRenderers and set them accordingly whenever you want to reorder. 6.5 years ago
SullyTheStrange
6.5 years ago
Pharan
6.5 years ago