Daniel Chow

Here is the detail

I pull the latest version of libgdx runtimes from GitHub, changed the scaleX and scaleY value of root bone at line 54, 55 in MixTest.java to 0.5f, then I run the MixTest and expect the spineboy walk and jump with scale of 50%, but turns out it walks at 50% and jumps at 100% and after that it keeps walk and jump at 100%.

Is that a bug?
And I submit a issue at GitHub a hour ago:https://github.com/EsotericSoftware/spine-runtimes/issues/10

btw, I sent PM to Shiu and asked for the Kickstart badge reward, but the messages kept staying in Outbox, any thoughts?
Daniel Chow

Kickstarter Backer
  • Postovi: 6

Daniel Chow

Turns out it's because the jump animation of spine boy set scale as key although it doesn't animate scale. I removed the scale and it works like a charm.
Daniel Chow

Kickstarter Backer
  • Postovi: 6

Søren

In general you shouldn't put keys on the root bone, you can use it for testing sliding feet etc, which I believe I do in the jump anim.
Outbox means "sent" so I got the message and it's sorted :)
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Søren

Shiu
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Daniel Chow

Oh there's a "Sent Message" tab so I thought sent messages should go there.
And I just encountered another problem, previous I installed Spine on my work PC and it works fine, just a moment ago I installed Spine on my personal laptop and it kept crashing when loading 100%. The error message said check Spine.log for detail but I can't find it anywhere (I could find it in previous release without the installer.).
System Info about my laptop: x64 Windows 8 Professional. I will see if I can gather more information about this crash.

Update: I posted the detail here http://esotericsoftware.com/forum/viewtopic.php?f=3&t=179
Daniel Chow

Kickstarter Backer
  • Postovi: 6


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