Huy137

Here is the issue, I need to replace all the weight of Bone_Original to Bone_New in this mesh but the only way I know is do it by hand (copy and paste % weight of every single vertex, one vertex at a time)

Is there any features which help replace Weights from this bone to that bone with one or two click of the mouse?

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Any solution for my problem? or perhaps we 'll need a new feature for this ?

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Hello any here borther to reply with this problem
Huy137
  • Postovi: 63

Erika

Hello, this feature is not available yet, but it is on our tracker already:
https://github.com/EsotericSoftware/spine-editor/issues/301

I've added your +1 there!
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Erika

Erikari
  • Postovi: 3049

Abelius

I'd also like to have this, yup. Very useful if you're duplicating arms and legs, no?
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Abelius
  • Postovi: 245

koyu

Very useful for replicating arms and legs.
Furthermore, this function is very effective in works that express a pseudo depth that makes full use of weights. It will greatly help the creator when the skeleton needs to be improved later, such as dividing the bone that controls the depth expression into two.

I'm looking forward to implementing this feature. thank you!
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koyu
  • Postovi: 33

ArtizensAnimator

OOoh This tool would be SUPER useful!! +1 from me!

(Would be great to have for Masks / shadows etc....)
Simon Streatfeild
nomisanimation.com
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ArtizensAnimator
  • Postovi: 46


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