

Lazrhog
9 years ago
authbattledamage
9 years ago
terrymisu
Can you give an example?Lazrhog je napisao/la:Rather than drawing at the world coordinates, offset by the Skin offsets. The skin offsets need to be multiplied by the last matrix of the bone they are attached to, before being added to the Bones world coordinate. Hope that makes sense
9 years ago
Lazrhog
9 years ago
terrymisu
9 years ago
Lazrhog
9 years ago
Lazrhog
9 years ago
authbattledamage
9 years ago
Lazrhog
I have basically completed ported the spine-cpp into objective-c and integrated it with Texture Packer and OpenGL2.0. There is no c++ in my projectauthbattledamage je napisao/la:Are you using the spine-cpp runtime? Or your own cpp?
I see your using a pointer dereference.
9 years ago
Lazrhog
9 years ago
authbattledamage
9 years ago
Lazrhog
9 years ago
Lazrhog
9 years ago
Lazrhog
9 years ago
Chounard
9 years ago
Lazrhog
9 years ago
Chounard
9 years ago
Lazrhog
9 years ago
renderplace
9 years ago
Lazrhog
This isn't using cocos-2D, and I think Nate is doing a specific Cocos-2D runtime, and there is already a 'hacked' version running in another thread I think. I am fairly sure I will release my source when I'm finished. Just not finished !renderplace je napisao/la:Looks very nice! Congrats.
I suggest to start another Kickstarter project, count on me
Any chance you might want to share working demo with cocos2d community?
9 years ago