I'm getting another bug.
When I export to Quicktime it doesnt seem to recognise my keys on the visibility on some slots.
As a workaround for keyable draw Order I have a Shield_below and Shield_above slots on one Bone.
Shield_below = is behind the character in draw order.
Shield_above = is on top of the characer in draw order..
And I key the visibility of the Shield_Above , depending on when I want the shield to be behind or on top.
But when I export to quicktime, it always defaults to the Shield_below. So the shield appears always to be behind the character.
Hope this isn't a repost. I had a quick search but couldn't find anything.
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Can you email an example project that shows the problem? firstname.lastname@example.org
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I think I've encountered it for gif export too - tryed to export my knight with a sword but the exported gif was swordless. Binary export works fine, just the gif doesn't show the sword.
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