In my prototype game I'm utilizing a 3D environment with 2D character sprites. Basically, everything aside from the characters are 3D. Is it possible to attach a 3D object in Unity to an attachment slot on a Spine skeleton? For instance, my 2D Spine-animated character could potentially pick up a 3D chair model from the environment and I could set the attachment for the hand slot to the chair and the chair would behave similar to how a 2D sprite attachment would behave?
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I would also be interested in the process for this!
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Yes. See Skeleton Utility and Submesh Separators.
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Hi thereMitch je napisao/la:Yes. See Skeleton Utility and Submesh Separators.
I'm having some issue getting this to work :
I selected the submesh I wanted to generate under the advanced tab then I used the skeleton utility to generate the submesh it successfully created the submesh under my spine model hierarchy, however when I attach an object to those submesh in the hierarchy it doesn't move along with them, maybe that's not the way it's supposed to work ?
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