Jamez0r

Hey Harald (when you get back from vacation :grinteeth: ) and everyone!

I created a bug report for this here: https://github.com/EsotericSoftware/spine-runtimes/issues/1953

To repro:
1) New project with most current spine-unity runtime
2) Create SkeletonAnimation using Spine Examples > Spine Skeletons > Dragon
3) Press the "Initial Flip X" button on the SkeletonAnimation -> The skeleton doesn't flip (in Editor mode)
4) Run game, the skeleton is correctly flipped.

Workaround: In Editor mode, if you press "Reload" on the skeleton after changing the Flip, it then updates it to show the correct flip.

Skeletons that were previously flipped in my actual project are still correctly flipped in Editor mode. It just isn't updating them in Editor mode when I make a new change to the Flip value.

Thanks for the help as always, and hope you had a great vacation!
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Jamez0r
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Harald

Jamez0r je napisao/la:Hey Harald (when you get back from vacation :grinteeth: ) and everyone!
Thanks for your patience and understanding! :grinteeth:

You are correct, sorry for the troubles and thanks for reporting! We will get back to you once this issue has been fixed.

---

A bugfix has just been committed to the 4.0 branch (and will soon be merged to 4.1-beta as well). Sorry that it took so long, I somehow overlooked this issue!

A new spine-unity 4.0 unitypackage is available for download here as always:
Spine Unity Download: Download
Thanks as always for reporting! 8)
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Harald

Harri
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Jamez0r

Woohoo! Thanks Harald!!
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Jamez0r
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Harald

You're welcome! :)
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Harald

Harri
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