Biscuits

Hello!
So my objective is to animate my dragon on a path constraint while having it's position fixed and only moving the path so it's constantly looping its flying movements. I've been having a hard time figuring this out.

I found a video of another animator successfully attempting this, but have no clue how he managed to do so...

here's the example: https://www.youtube.com/watch?v=BYrIrwwgDnM&list=LL&index=4&ab_channel=AntonRubayko



Can anyone please explain how this person did this, would be extremely helpful!
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Biscuits
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Misaki

Hello!

Hmm, the first thing that comes to mind is simply to move the path by the same amount that the constrained position is moved. I have attached a project I did based on that idea for now. I can see the difference of the position by displaying the ghost using the Ghosting view, and I made adjustments based on that.

Sorry it's not a clever way at all, but if I come up with something later I'll share it with you.
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Misaki

Misaki
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Biscuits

Thank you so much Misaki!!

Oh man I didn't even bother thinking of putting a bone one the path constraint. Your explanation was exactly what I was looking for, I'm sure any further tips can help others in the long run like me :)
Biscuits
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Misaki

Oh, I'm glad that you found my simple solution helpful :)
However, I still have a feeling that there is another way to do something better, and I will post it here when I think of it.
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Misaki

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