This has been a tough subject for me for a long time now ^^
When animating attacks with weapon (swords etc) I often end up with a frame in which my hand IK and my weapon are far "behind the player" (think of a sword slash final frame and pose).
The next animation frame is often very different and the IK and weapons are far from the slash position.
It results in weird mixing in Unity (with the IK taking the "shortest path to the next IK position, and the weapons circling weirdly to the new position). I know that I could just set the mix for this specifics transitions to 0 but then it looks very harsh compares to the other animations.
I was wondering if there is any commun ways of dealing with these situations ?
Also, is there a way to prevent mixing ONLY for certain bones ? (the arm and weapon could snap back to position but allow the body head and other bones to mix)
Thanks !
