I'd like to combine materials of spine characters at runtime.
Is there a way to accomplish this easily?
Which APIs should I use?

Many characters could change many kind of gears in my game, thus SetPass Calls should be as fewer as possible.
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This is possible but there's no API right now.

There are two basic things that need to be done.
(1) Use Unity to generate an atlas texture. (or merge existing atlas textures into one big texture)
(2) Generate an Atlas object that correctly points to the regions in that new texture.
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Natrag na Unity