Thanks a lot for testing yourself. Mmmh, we do use Spine/SkeletonFillable shader but I just tried with the classic Spine/Skeleton and still the difference occurs. Damn!
Sorry to bump this, but I still haven't been able to solve it.
More information:
- If I try to tint an image in Spine (any image), it will have less saturation in Unity.
- SkeletonGraphic works fine and display colors properly, just like they are in Spine.
- I tried the different Spine shaders, doesn't change the problem.
- There is no problem if I test in a blank project, so the issue definitely comes from something in my current project.
So in my project, I removed the spine-unity runtime entirely, including all Shaders and re-imported the whole package from scratch. I also re-exported the animation from scratch as well. Then I created an empty scene, dragged the animation in it and still the same sh**:
Or you have some other render settings that were applied.
On the right is the inspector of the animation with color problem, with the material used, on the left.
Would you have a idea of what other settings could affect Spine animation color? Can you think of something else that I could reset to default? I tried all I could think of :wonder: