Karetoons

Hello,

I'm currently with a team that's working on separate animations and importing them together into one file with a single skeleton. Well we found that whenever we'd try to import an animation that had the Draw Order keyframed it would crash Spine completely and corrupt the file. So for now we're just making sure that we don't animate the Draw Order in our animations but it would be great if this could be fixed because it's an awesome feature that could really enhance our animations a lot. Any help is greatly appreciated!

Thanks,

Karen
Karetoons
  • Postovi: 3

Søren

Which runtime are you using? The only runtime that is currently 100% up to date is the libgdx one (since we use that to render in Spine as well). Nate has been working on bounding boxes for a while now and this required some changes under the hood. He will start updating all the runtimes soon.
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Søren

Shiu
  • Postovi: 2447

Pharan

I think she means they're having problems importing skeletons from different projects using the Spine Menu>Import Project... or Import Data... features.

Nothing to do with the exported data/jsons or the runtimes.

... I think.
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Pharan
  • Postovi: 5366

Søren

Oh sorry for the misunderstanding. Thanks for clearing it up Pharan. I've just reproduced the error here. Will give Nate a heads up on it and we should have it fixed in the next version
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Søren

Shiu
  • Postovi: 2447

Karetoons

Yes Pharan is correct in what I am referring to. Thank you all so much!
Karetoons
  • Postovi: 3

Nate

Sorry for the delay, got it fixed in the next version. Thanks!
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Nate

Nate
  • Postovi: 11852


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