Use Bounding Box Follower + Skeleton Mecanim ,no prob
Use Bounding Box Follower + BoneFollower ,Unity Collider size and location is not right
Bounding box in spine:
Unity version 2020.3.13f1
What's wrong with Bounding Box Follower + BoneFollower?
Stranica: 1/1.
Kuroko669420
Nemaš dopuštenje za pregledavanje privit(a)ka dodan(og)ih postu.
7 months ago
- Kuroko669420
- Postovi: 6
Harald
Could you please post your Inspector settings of the
Which version of the spine-unity runtime (name of the unitypackage, also shown in
BoneFollower
and BoundingBoxFollower
components?Which version of the spine-unity runtime (name of the unitypackage, also shown in
version.txt
file) are you using? 7 months ago
-
Harald - Postovi: 3996
Kuroko669420
Thank you for your reply.Harald je napisao/la:Could you please post your Inspector settings of theBoneFollower
andBoundingBoxFollower
components?
Which version of the spine-unity runtime (name of the unitypackage, also shown inversion.txt
file) are you using?
The spine-unity runtime version:
Package version: spine-unity-3.8-2021-07-12.unitypackage
spine-unity runtime version.png
Inspector settings:
Bounding Box Follower GameObject.png
Spine GameObject.png
Nemaš dopuštenje za pregledavanje privit(a)ka dodan(og)ih postu.
7 months ago
- Kuroko669420
- Postovi: 6
Harald
At the
BoneFollower
component, did you try enabling Follow Local Scale
? 7 months ago
-
Harald - Postovi: 3996
Kuroko669420
I tried Follow Local Scale and the other combinations of these options also.Harald je napisao/la:At theBoneFollower
component, did you try enablingFollow Local Scale
?

But there is still something wrong.

6 months ago
- Kuroko669420
- Postovi: 6
Harald
Sorry to hear that. Could you please send us a minimal Unity project that still shows this problem, you can either post a download link on this forum or send us a zip package to contact@esotericsoftware.com? Please briefly mention this forum thread URL in the email so that we know the context. Then we can have a look at what's going wrong.
6 months ago
-
Harald - Postovi: 3996
Kuroko669420
Thank you for your careful help.Harald je napisao/la:Sorry to hear that. Could you please send us a minimal Unity project that still shows this problem, you can either post a download link on this forum or send us a zip package to contact@esotericsoftware.com? Please briefly mention this forum thread URL in the email so that we know the context. Then we can have a look at what's going wrong.
I have sent the package to contact@esotericsoftware.com and mentioned this forum thread URL

6 months ago
- Kuroko669420
- Postovi: 6
Harald
Thanks for sending the reproduction package.
Unfortunately the Unity project seems to include your whole project with 10 scenes and additional third-party assets, instead of being a minimal reproduction Project with one scene and only a single skeleton. When I opened it, it was even stuck in an import loop for 8 minutes, perhaps because the project is 1GB in size. It should be showing the problem with a minimum of scripts involved to trigger the problematic behaviour. It would be best when it's automatically triggered when playing the scene without any user input required.
Could you please strip down your project accordingly and send it again? You can also delete the
---
Thanks for sending the updated Unity project, we can now see the problem. It's basically that
We have just added a parameter to
Spine Unity Download
If you want to integrate the changes to your 3.8 spine-unity installation, you can simply copy the
Unfortunately the Unity project seems to include your whole project with 10 scenes and additional third-party assets, instead of being a minimal reproduction Project with one scene and only a single skeleton. When I opened it, it was even stuck in an import loop for 8 minutes, perhaps because the project is 1GB in size. It should be showing the problem with a minimum of scripts involved to trigger the problematic behaviour. It would be best when it's automatically triggered when playing the scene without any user input required.
Could you please strip down your project accordingly and send it again? You can also delete the
Library
directory before packing, as it only contains imported data. Then we can have a look at the project and efficiently find any problems. ---
Thanks for sending the updated Unity project, we can now see the problem. It's basically that
BoneFollower
provides no option to respect parent bone scale in any way. Your skeleton has a bone with uniform scale 0.4 in the hierarchy, which is unfortunately ignored since the BoneFollower
only follows the bone local scale.We have just added a parameter to
BoneFollower
and BoneFollowerGraphic
:New spine-unity 4.0 and 4.1-beta unitypackages are available for download here as usual:changelog.md je napisao/la:*BoneFollower
andBoneFollowerGraphic
now provide an additionalFollow Parent World Scale
parameter to allow following simple scale of parent bones (rotated/skewed scale can't be supported).
Spine Unity Download
If you want to integrate the changes to your 3.8 spine-unity installation, you can simply copy the
BoneFollower.cs
and BoneFollowerInspector.cs
files over your respective files. You can do the same with BoneFollowerGraphic.cs
and BoneFollowerGraphicInspector.cs
if you need this component updated as well. 6 months ago
-
Harald - Postovi: 3996
Kuroko669420
I have switched to spine-unity 4.0 and enabled follow parent world scale.Harald je napisao/la:Thanks for sending the reproduction package.
Unfortunately the Unity project seems to include your whole project with 10 scenes and additional third-party assets, instead of being a minimal reproduction Project with one scene and only a single skeleton. When I opened it, it was even stuck in an import loop for 8 minutes, perhaps because the project is 1GB in size. It should be showing the problem with a minimum of scripts involved to trigger the problematic behaviour. It would be best when it's automatically triggered when playing the scene without any user input required.
Could you please strip down your project accordingly and send it again? You can also delete theLibrary
directory before packing, as it only contains imported data. Then we can have a look at the project and efficiently find any problems.
---
Thanks for sending the updated Unity project, we can now see the problem. It's basically thatBoneFollower
provides no option to respect parent bone scale in any way. Your skeleton has a bone with uniform scale 0.4 in the hierarchy, which is unfortunately ignored since theBoneFollower
only follows the bone local scale.
We have just added a parameter toBoneFollower
andBoneFollowerGraphic
:New spine-unity 4.0 and 4.1-beta unitypackages are available for download here as usual:changelog.md je napisao/la:*BoneFollower
andBoneFollowerGraphic
now provide an additionalFollow Parent World Scale
parameter to allow following simple scale of parent bones (rotated/skewed scale can't be supported).
Spine Unity Download
If you want to integrate the changes to your 3.8 spine-unity installation, you can simply copy theBoneFollower.cs
andBoneFollowerInspector.cs
files over your respective files. You can do the same withBoneFollowerGraphic.cs
andBoneFollowerGraphicInspector.cs
if you need this component updated as well.
It's ok now!

follow parent world scale.png
Thank you Harald!

Nemaš dopuštenje za pregledavanje privit(a)ka dodan(og)ih postu.
6 months ago
- Kuroko669420
- Postovi: 6
Harald
Glad to hear it's working as desired now, thanks for letting us know! 

6 months ago
-
Harald - Postovi: 3996
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