it very time consuming go through 1 by 1, thank for your help. i wish to be able to open my sprites in latest version please.
my license: professional
Stranica: 1/1.
xSaber
7 months ago
- xSaber
- Postovi: 12
Nate
Adding your post from a different thread:
You can see examples here for Mac/Linux:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/examples/export/export.sh
That can also be run on Windows if you install Cygwin.
Here is a user's project that may help you on Windows:
https://github.com/vhristov/spine-exporter
For your question about:
When the project file already exists, the imported skeleton is added to it. You may want a project file with many skeletons, or a project file for each skeleton, up to you.
What OS are you using? Writing scripts is different on Windows/Mac/Linux. You write a batch (Windows) or shell (Mac/Linux) script that runs a command for each file.xSaber je napisao/la:spine -u 3.7.94 -i old-data.skel -o new-project.spine --import
how to support batch?
spine -u 3.7.94 -i *.skel -o what to type here?.spine --import eg
spine -u 3.7.94 -i *.skel -o new-project.spine --import <-- will not work because it will keep overwriting project.spine
---
maybe *.skel wont work either, how to use this for batch files?
You can see examples here for Mac/Linux:
https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/examples/export/export.sh
That can also be run on Windows if you install Cygwin.
Here is a user's project that may help you on Windows:
https://github.com/vhristov/spine-exporter
For your question about:
spine -u 3.7.94 -i *.skel -o new-project.spine --import
You can't use asterisk (*
) here. In newer Spine versions you can specify a folder and Spine will import each file in the folder. I think 3.6 is too old for that, so you need to specify a single file. Eg:spine -u 3.7.94 -i your-skeleton.skel -o new-project.spine --import
You can do that many times in one run of Spine, and you can use -r
instead of --import
:spine -u 3.7.94 -i skeleton1.skel -o new-project.spine -r -i skeleton2.skel -o new-project.spine -r
You can write a script like the links above to build the command to run so you can easily process many files.When the project file already exists, the imported skeleton is added to it. You may want a project file with many skeletons, or a project file for each skeleton, up to you.
7 months ago
-
Nate - Postovi: 11782
xSaber
how to create this file?
7 months ago
- xSaber
- Postovi: 12
Nate
Sure, python would be good too. Whatever you are most comfortable with.xSaber je napisao/la:but if this work maybe i can make python script, parse all .skel files, then make it paste this line for me
As I said, if the project file exists from a previous import, subsequent imports will add the skeleton to the existing project file.xSaber je napisao/la:also yes i want 1 skeleton 1 project, what is the way to do that? me on windows
Cygwin lets you run bash scripts on Windows. Is it simple? If you are not used to it, probably not. Bash and Windows batch scripts are a bit painful. Python may be easier if you are familiar with it.xSaber je napisao/la:that link you sent (https://github.com/EsotericSoftware/spine-runtimes/blob/4.0/examples/export/export.sh) i have a hard time understanding it, if i installed cygwin, would it be simple to use it to export all my projects with 1 skeleton each in json?
Note the export script I linked exports many project files, which can be useful, but it's very similar to running Spine to import for many data files.
I'm not sure what you are asking? I believe you can import with the CLI using 3.6+, though I don't remember the exact version that was added. Once you have created project files, you should keep them so you never need to do such imports again.xSaber je napisao/la:and note my version for sprites is 3.8 but yes i have afew on 3.7 but do 3.8 support it ?
You then probably want to have a script that exports all your projects. That way you can work on your projects and when you go to build your game, export them all so you are your game has the latest data.
If you move to a newer version of Spine, you can just run your export script with the newer version -- easy!
---
It's just a text file. To run axSaber je napisao/la: how to create this file? https://i.imgur.com/2UtCdCh.png
.sh
text file with Cygwin, open the Cygwin shell (or put the Cygwin bin
folder on your path, reboot, and use Window's command.com
) and then from a command prompt:sh your-file.sh
7 months ago
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Nate - Postovi: 11782
xSaber
import glob, os
i = 0
y = 1
os.chdir("../")
with open('Exported.txt', 'w') as f:
f.write('\n')
y = y + 1
i = 0
y = 1
os.chdir("../")
with open('Exported.txt', 'w') as f:
f.write('\n')
y = y + 1
7 months ago
- xSaber
- Postovi: 12
Nate
Cool, thanks for sharing!
You can use
It is likely a bug in the older version of Spine. 4.0 should be able to handle any number of projects in one go, as it frees the memory between each project.
You can use
-Xmx1234m
where 1234
is the number of megabytes to use for Spine's maximum memory usage. The default is 2048
.It is likely a bug in the older version of Spine. 4.0 should be able to handle any number of projects in one go, as it frees the memory between each project.
7 months ago
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Nate - Postovi: 11782
xSaber
where in the command do i enter that parameterNate je napisao/la:Cool, thanks for sharing!
You can use-Xmx1234m
where1234
is the number of megabytes to use for Spine's maximum memory usage. The default is2048
.
It is likely a bug in the older version of Spine. 4.0 should be able to handle any number of projects in one go, as it frees the memory between each project.
7 months ago
- xSaber
- Postovi: 12
Nate
Anywhere is fine, eg:
spine -Xmx4096m -u 3.7.94 ...
7 months ago
-
Nate - Postovi: 11782
xSaber
thanks
7 months ago
- xSaber
- Postovi: 12
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