alcyongames

Hello

I have been working with Spine-Unity Runtime for a few projects and didn't notices this until now, because this is the first time we had to update the events that were placed in Spine multiple times for a Frame Perfect situation. I don't know if this is a bug, but maybe someone can help to know what is happening.

First some info:
- Unity Version: 2019.3.10f1
- Spine Version: 3.8.97
- RunTime: 3.8
- I'm working with an Animator Controller with Spine-Mecanim system

Now, when I add a new animation to the project and generate the animator controller for the first time, everything goes smooth and perfect, but after that it doesn't matter what changes I do in spine or how I modify the JsonFile, the project doesnt update the events inside the clips.

I have forced the Update from animation clips in the SkeletonData, have re-imported all the files, manually changed the JsonFile to the correct times (even tried to add events from other animations).

Even when I change all the names from the JsonFile, from the Atlas and the images, and with that create a new Animator controller (the clips still has the same name), the Events simply doesnt update to what is written inside the JsonFile. But if I use the exact same files in a new project all the events are updated correctly.

In this situation I'm stuck with the first Events that I used for the animation clip or I'm forced to change them manually inside Unity.

I hope is clear enough and someone can point me to the right direction to solve this.

Thanks
We're Alcyon Games | Based on Concepción, Chile | Currently developing a metroidvania sci-fi Super Metroid inspired game.
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alcyongames
  • Postovi: 64

Harald

We are sorry for the troubles!

This seems to be a bug, I have created and issue ticket here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1821
We will let you know once the issue has been resolved. Thanks for reporting!

---

We are very sorry for the long delay! This issue seems to no longer occur on the latest version of the 3.8 runtime, and also not on 4.0 or 4.1-beta. We will happily reopen the ticket in case you can provide reproduction steps to still make this happen. Thanks for reporting!
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Harald

Harri
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Natrag na Unity