Hi,
Today I was trying to understand why some freshly reexported spine assets in my unity project started to have alliasing.
After researching, I found out it was coming from the imported spine texture.
After thinking it came from the latest Spine version, I realized that I changed one parameter recently on my texture packing.
Instead of asking to create two textures, one with scale 1, and one with scale 0.8, I asked Spine to only create a 0.8.
I thought I would spar some processor time and disk space.
But it seems that by doing so, when exporting the texture only at 0.8, spine is having issues.
However when I check the 0.8 texture when simultaneously exported with a scale 1 texture, it looks fine.
Repro :
1. Open a spine project (v4.40)
2. Export the texture with the following settings.
3. Change the pack settings to only export at scale 0.8 (here come the aliasing)
4. Compare the previous 0.8 export with the new 0.8 export
Here is a comparison of the two 0.8 texture (Right Repro step 2, left Repro step 3)
Stranica: 1/1.
FeedMyData
Nemaš dopuštenje za pregledavanje privit(a)ka dodan(og)ih postu.
7 months ago
-
FeedMyData - Postovi: 32
Misaki
Hi,
Sorry for the trouble, the 4.0.40 accidentally changed the default texture-resampling setting to
We’ve fixed it in 4.0.41 and it has been released. Please update your Spine editor to 4.0.41. If you ran 4.0.40, you may still need to change it from
Sorry for the trouble, the 4.0.40 accidentally changed the default texture-resampling setting to
Near
(Nearest neighbor). resample-settings.jpg
We’ve fixed it in 4.0.41 and it has been released. Please update your Spine editor to 4.0.41. If you ran 4.0.40, you may still need to change it from
Nearest
to Bicubic
.Nemaš dopuštenje za pregledavanje privit(a)ka dodan(og)ih postu.
7 months ago
-
Misaki - Postovi: 566
FeedMyData
I did not notice the two parameters were different. Well spotted thanks!
7 months ago
-
FeedMyData - Postovi: 32
Mark topic unread
• Stranica: 1/1.
Natrag na Bugs
- Vremenska zona: UTC