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jyou
Hello, there are some questions about spine clothing replacement. Version 3.8 can load up to 2000 pictures and will jam, but now the project demand exceeds 2000. Will upgrading version 4.0 be optimized? How many images does version 4.0 support at most?
2 months ago
- jyou
- Postovi: 7
Misaki
Hello, thank you for posting your question on the forum. Uncheck
图片 - Spine用户指南: 图片路径
Incidentally, this option already exists as of 3.8.
Limit scanning
of the the Images node in the Tree view to allow Spine to find more than 2,000 image files:图片 - Spine用户指南: 图片路径
Incidentally, this option already exists as of 3.8.
2 months ago
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Misaki - Postovi: 651
jyou
In version 3.8, when too many attachments are placed under a skin placeholder, it will get stuck. Can 4.0 support hundreds of attachments under the same skin placeholder?Misaki je napisao/la:Hello, thank you for posting your question on the forum. UncheckLimit scanning
of the the Images node in the Tree view to allow Spine to find more than 2,000 image files:
图片 - Spine用户指南: 图片路径
Incidentally, this option already exists as of 3.8.
2 months ago
- jyou
- Postovi: 7
Misaki
Only one image can be attached to each skin placeholder per skin, does that mean you are creating 2000 skins?In version 3.8, when too many attachments are placed under a skin placeholder, it will get stuck. Can 4.0 support hundreds of attachments under the same skin placeholder?
Or do you mean that you are placing 2000 skin placeholders for one slot?
2 months ago
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Misaki - Postovi: 651
jyou
It's a unity project. It needs a free combination of 2000 sets of clothes, so there are 2000 sets of skinMisaki je napisao/la:Only one image can be attached to each skin placeholder per skin, does that mean you are creating 2000 skins?In version 3.8, when too many attachments are placed under a skin placeholder, it will get stuck. Can 4.0 support hundreds of attachments under the same skin placeholder?
Or do you mean that you are placing 2000 skin placeholders for one slot?
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Previously, we experimented with the use of a unified grid for all pictures, and externally loaded and replaced them through unity, so we don't have to put all pictures in the spine. Later, we found that the unified grid will lead to too large grids and display unnecessary grids. Is there a more reasonable and concise way to replace themMisaki je napisao/la:Only one image can be attached to each skin placeholder per skin, does that mean you are creating 2000 skins?In version 3.8, when too many attachments are placed under a skin placeholder, it will get stuck. Can 4.0 support hundreds of attachments under the same skin placeholder?
Or do you mean that you are placing 2000 skin placeholders for one slot?
2 months ago
- jyou
- Postovi: 7
Nate
There is no limit to the number of skins or skin placeholders. If you have many skins, you may want to create them at runtime using a pattern/convention rather than creating them in Spine:
Script Render Pipeline?
I'm not sure what you mean by a unified grid? Do you mean packing the attachment images at runtime using a grid? You could probably use tighter packing than a grid. spine-unity has some ways of doing packing at runtime:
spine-unity Runtime Documentation: Combining Skins
Script Render Pipeline?
I'm not sure what you mean by a unified grid? Do you mean packing the attachment images at runtime using a grid? You could probably use tighter packing than a grid. spine-unity has some ways of doing packing at runtime:
spine-unity Runtime Documentation: Combining Skins
2 months ago
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Nate - Postovi: 11852
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