
As I'm following you since a long time ago. I have the Spine Professional Edition and also use the Unreal Editor just for fun. I did electronic studies for my personnal research.


3D is very cool for edition of visual contents so I use it...
2D is a powerfull rendering mode as fast it does...
1D is the electronic chipset that flow the content from 3D-2D datas to my CRT (my screen)...
As 3D environnements are quite mature for edition. With Calculus we can block AXIS, so...
Don't you think that we could make a video compiler for a chipset that transform 3D datas to 2D Spine Datas, like API(s), that render through the CRT as fast as possible. ?!?

As I know, that will perform the future for 4K, 8K or 16MAX screens for real image improvements.

(Maybe I'm to old


